Wednesday, November 30, 2011

Ubisoft Director Backtracks On Piracy Complaints After Public Lashing

Thanksgiving Week Was Not a good week for Ubisoft Shanghai creative director Stanislas Will. When asked if a PC version of the game I Am Alive
would ET Reply it would not be because of piracy.
It's hard There are so because of piracy and people are paying so little for PC games that we have exactly the weigh-against the cost of doing so. Perhaps it will only take 12 months for the port Three guys from PC game, it's not a huge cost is always a cost objective. If only 50,000 people buy the game so it's not worth it.

This statement
PC gamers and a "bitch" got PC gamers and press all game annoyed. Soon the news everywhere WAS Ubisoft, the company still pushing DRM and piracy Complaining on the PC at every turn, was again. The bad publicity led to reconsider the comments His Will.

What I meant
the PC version, that has not happened yet [sic]. We are still working on purpose to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the issues [sic] goal obviously is not in my hands and my hand is not talking about that.


ET to try to prevent Although the history of piracy in particular the issue of withdrawal, HE still leaves the reader with the same message, the PC gaming is a loss. Is the training material in the Ubisoft or something else? They are trained to believe that the PC is plagued by piracy and should be treated with extreme caution and contempt? Not that long ago that other developers Ubisoft have complained about the same.


I would be happy to leave this discussion if it were not for the comments of several other developers Sami Sami this week on the same subject. Believe when the problems of piracy and lack of paying customers on the PC, developers Other changes to the conclusion very different proposition. First, we fork Parker returned CFO about the PC version of Serious Sam 3:


Piracy is a problem and it is undeniable that the objective of the success of games like Skyrim and our own PC Serious Sam 3 clearly illustrate that it is willing to pay a market for PC games is the developers and publishers to market that something is worth, first to pay. Those who put the blame on the consumer need to rethink the quality of products and their frequency derivatives in which a shovel each year.



The other side of the equation is the distribution model. In games, we have amazing services like digital download for PC Steam, Direct2Drive Get Games and do the same for the games that DID iTunes for music. Offer consumers a wide variety of digital content at a reasonable price and the majority will pay for the pleasure of their taste after the games.
a Recognizer Here Who is the developer of PC games market ripe for the picking. The players are ready to buy quality products. If the game fails to turn a profit, it is not the fault of the player or the pirates, it's the fault of the developer and publisher. If they take advantage of services to PC gamers use to distribute their games, they will see that the return on investment was.
Then we Valve CEO Gabe Newell , speaking on the subject again.

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