Wednesday, May 23, 2012

Hideo Kojima: video game drop-out - interview part 1

EXCLUSIVE: In the 25 th anniversary of the genesis of the series Metal Gear Game, creator Hideo Kojima is reflected in a career devoted to the fight against stigma of working in video games in the first of an interview of two parts

Six months later joined Konami Hideo Kojima, one of the most respected studies of Japanese video games, was invited by a college friend to be the best man at his wedding.

"The groom got up to introduce me said," Welcome to everyone This is Mr. Kojima is a very talented and beautiful otherwise, but I regret to say that for some reason. decided to join ... a video game company "Everybody laughs You see:. Work in the gaming industry was considered a very low employment at that time there was not a Japanese word for the game designer working at the time when I was at parties told people ... I worked for a finance company ... "

Born

out to parents, Kojima - creator of the Metal Gear series of multi-million selling, and Vice President of Konami Digital Entertainment - was the youngest of three children and one grand prize winner of the an early age. But he was also a dreamer.

"When I was little, I always thought in different worlds in my head," he says as we sit at breakfast in a boutique hotel in Soho in London to discuss his life and career of this, the 25th anniversary of the genesis of Metal Gear.

"I was constantly making up stories about things around me. I find myself laughing or crying in the seemingly random things and people do not understand why. In Japan, there are gutters to on both sides of main roads. There were many times when I fall into these ditches because they lost in the stories when I was walking along. It is always dangerous for me to drive. I drove in the outer door of my house several times.

"Even now as we speak, I think my mind wanders, so I did not care," he said with a warm smile. He motions to the Virgin of cappuccino on the table before him. "Take this cup of coffee, eg"

"OK. What is the history of coffee?" I ask.

"I imagine a story in which there is a great cup of coffee that we are all sitting inside now. Not really a story, I suppose, both as a table. But! So what that my mind works. "

a born storyteller, Kojima parents encouraged to donate at least not by his own love of cinema. "I was born in a country town," he says. "But when I was four, he moved to Osaka. It was a big change in the environment and having to spend much more time at home, watch TV or make figures.

"It was then that my parents have made a family tradition Every night, we all watch a movie together, you're not allowed to go to bed until the film was over: the opposite of it is for most children. My parents were big fans of westerns, European cinema and horror in particular. Not only did I show children's films. I wishes to see the sex scenes. "

At the age of 10 years, parents have begun to encourage the cinema by Kojima himself. "They gave me money to go to the movies by myself," he said. "I was authorized to proceed as long as I got home and discussed the film with them after the brochure had to buy the film and bring it with me So we talked about the film's themes and address; .. What I felt. "

This love to see the film when combined with their own creative spark of the camera Kojima and video from a friend of 8 mm, he and his high school friends started making his own short films. "To be honest, my friends were not really making movies like me," he says with a laugh. "But I convinced everyone to make zombie movies with me.

"You see, every year there will be a festival of culture in our school. My idea was to make a zombie movie, which show there and sell to earn money with the we could buy more movies to watch. We sold tickets for about 50 cents. But it's not earn enough money to buy even a movie. "

Kojima has become known for its theater games, his most famous - 1998 Metal Gear Solid - pioneer of the kind of grand narrative in 3D games is very common today. As a child, there were glimpses of what the motivation creative ambition.

"There was a film that tried to have settled on an island," he said. "My idea was that it was a plane crash and a group of high school students had survived. Wanted to be like Robinson Crusoe.

"We managed to fool our parents give us money to go on a four-day trip to an exotic island off the coast of Japan. But when we arrived, we spent the first three days swimming in the sea On the last day we realized how little time we had left, so I changed the plot ... to another zombie movie. The idea remains that the plane had crashed and had survived high school. But this time, they met the zombies on the island. "



Find best price for : --Hideo----Mario----Super----Invaders----Space----Solid----born----Entertainment----Digital----Konami----Gear----Kojima----Metal--

0 comments:

Blog Archive

Blog Archive

About Me